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- Path: mack.rt66.com!not-for-mail
- From: sloppy@mack.rt66.com (John Millington)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.hardware,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 11 Apr 1996 15:47:45 -0600
- Organization: Rt66.COM, Public Internet Access in New Mexico
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- References: <4jbd55$grt@valour.pem.cam.ac.uk> <2158.6665T922T1444@mbox.vol.it>
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- Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
- : If you wish normal SVGA chips (like in the Amiga GfxBoards) then I reply
- : that they're more obsolete than AGA. If you wish games/demos programmed
- : through an API/OS, then I invite you to have this experience, to understand
- : what it really means (talking about relatime advanced games/demos).
-
- The Mac game programmers don't seem to have any problem with it. I play
- the Mac versions of Warlords II and Doom on my Amiga... with SVGA chips.
- How is it that SVGA is "more obsolete" than AGA, when SVGA is so much faster
- and higher-res with more colors? You say that programming through an API
- is too slow, yet I play Mac games (all of which go through MacOS' API
- _and_ the ShapeShifter emulator _and_ CyberGraphX) without speed problems.
-
- It seems like a "native" Amiga program, using an Amiga API, would be even
- faster. What is wrong with my reasoning? I don't get it...
-
- Yog-Sothoth Neblod Zin,
- John Millington
-